Resident Evil 5 Game Review
Created:
06.29.09
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Recently, I?ve been playing some gay game where you walk aroundshooting ?zombies? and stuff, where you apparently can play with yourfriends in a new co-op mode that?s been added to the series. Yesthere?s a series and it?s gay because everything is gay. But seriously,Resident Evil 5 is no disappointment to the name ?Resident Evil.? Thedark and gritty settings and the disturbing situations makes its way toboth the Xbox 360 and the Playstaiton 3. Offering a ?totally original?storyline (for all of you story-fags out there) and even online co-opso you can even play with your friends around the country, because weall have plenty of friends who just can?t wait to play Resident Evil.Since I suck at introductions of anything, I?ll just get to my thoughtsof the game.
Like any Resident Evil game, you don?t start where the last game leftoff. For those who are disappointed not to play as Leon S. Kennedy,then I?m sorry to inform you, you don?t? at all. With that said, youplay as a man named Chris Redfield. You mean the same Chris Redfieldfrom the first game and Code: Veronica? Yes, the very same. So anywayyou- Since Chris seems to be in all the odd games in the series, doesthat mean Leon will be in the sixth installment? I seriously don?t knowso stop asking me things like that. Anyway, like I was saying, you playas Chris Redfield (from the first and third game yada yada yada) who isshipped to Kijuju, which is in Africa, to investigate and stop thecrimes/strategies of Ricardo Irving who is trying to sell viruses onthe black market, because you can sell pretty much anything on theblack market these days. Since Chris can?t do this on his own, he histeamed up with Sheva Alomar, a BSAA agent accustomed to the Africansettings, and help him in his conquest to defeat the final boss- I meanRicardo.
The gameplay and the actual feeling of playing this game are actuallyquite enjoyable. The controls (which are pretty much the same asResident Evil 4?s) really fit with the style of playing it and actuallyare very nice to have. Holding down the L trigger to aim your weapon,and firing with the R trigger to shoot the enemy; y?know basic controlsand such, although, the aiming with the gun could?ve been way better.Some of the aiming felt extremely slow in hesitating situations,especially when the infected gang up on you. As usual, you are given ared-dot sight so you can aim your guns, butthere are parts in the gamealmost feel impossible to use a red-dot sight, because the little pointof it is very small and sometimes can ?disappear? (as in you can looseeye-contact with it due to having a bad sight or there is too much shiton the screen) when in combat, and will usually waste all of your ammothat you really need in this game. Your ammo will run out extremelyfast in this game, but luckily, there?s at least a pack of handgun ammolying around everywhere: in barrels, in drawers, hell, even some arehiding in your enemies. Another thing that bothers me about thecontrols has to be the awkward movements Chris/Sheva have. I?m reallynot quite sure whether this is suppose to have a third-person shooterfeel to it, or is it just another adventure kind of style of movement.Either way, it would?ve been nice to clean that up a little bit,especially when you?re really close to the ?zombies.?
More aspects of the gameplay (that I didn?t cover but I should?ve) areactually very nice. A lot of the objectives do seem very redundant attimes, but at least there are zombie Africans keeping you company andpissing you off so you can travel all around a swamp to collect brokenup parts of a ?key? just to get along to the next part of the chapter.Moving around is for one to get used to, and trying to escape enemiesfrom up close is also a very hard task when your knife only seems tohelp you if your enemy is already dying. That?s one thing that reallybothers me about this game: up close combat. You are given a knife touse for this exact reason, but it would?ve been a lot better if therewas some sort of punching or kicking button. Thankfully, they do giveyou that option? that is, when the game feels like it. You have theoption to, when the enemy has either taken a vast amount of damage orSheva is in trouble, to kick them, punch them (or I like to call it the?knock them off their block? move), and you can even curb stomp themwhen you shoot them to the ground, gangsta style. That?s nice and all,but it would?ve been really awesome and helpful if they would?ve givenyou the command right off the bat, replacing it with knife since theknife barely does ****.
The graphics and settings of the both the characters and the settingreally impressed me. I?m not much to judge graphics, because graphicsaren?t really the fun part of a game in my book, but it just amazed me.The character design seems greatly put together, with the ?bodyfeatures? and the moments don?t feel robotic. The levels and settingsreally fits in with the game perfectly, when I think Resident Evil, Iusually think of dark and grainy, almost disturbing settings, andthat?s what I got? kind of. Some of the settings can be very dark(traveling through a mine) and some even pretty disturbing (randomshelters). These seem to be designed very nice and actually gets youprepared just incase something jumps out on you, though anythingsurprisingly rarely happen.
The audio isn?t really one to be paid attention to. I mean, yeah youusually will get your mysterious sound that will make you think, ?Whatwas that?? to your normal and memorable finger nails running down thechalkboard sound, or at least some sort of high pitched scrappingnoise. One thing that always disappoints me when it comes to audio insurvival horror video games is that one suspense sound before somethingjumps out on you or something gets you from behind. Those really ruinthe whole ?YOU?LL PLAY THIS GAME AND PISS YOUR PANTS? kind of feeling.It would?ve been nice if there were something to pop up on you, justkeeping it nothing but silence would?ve been fantastic for the playersthat play games like these to be scared? or at least startled. Thevoice acting (which I really don?t care for, unless it?s seriously badwhich gives me a good laugh) was pretty good. Comparing it to the firstResident Evil game, then it?s superb.
To wrap things up, the new installment of Resident Evil was in fact areally fantastic game. Despite the fact there were some problems withthe gameplay/controls and pretty much leaving out anything to do withhorror in this game, Capcom still knows how to make the series betterand better. Some improvements should?ve obviously been put in the game,but ?you can?t always get what you want??